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We may not have a concrete release date for the first foldable iPhone, but Apple may already be looking into a smaller device that will follow it up. According to Bloomberg's Mark Gurman, Apple is exploring a "square, clamshell-style foldable phone," with the caveat that this potential device is "far from guaranteed to reach the market" and only "under consideration" right now.
If this eventually leads to a smaller foldable iPhone, that means Apple believes it can compete against existing options on the market, including Samsung's latest Galaxy Z Flip 7 and Motorola's revamped Razr foldable. Gurman's report also signaled that Apple may be very optimistic about the success of its first foldable iPhone, which is rumored to be released sometime later this year, and wants to have follow-up plans ready to capitalize on the potential demand generated.
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Here are the answers for The New York Times Mini Crossword for Feb. 2
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TSMC has been the exclusive supplier of Apple's systems-on-a-chip since 2014, but that 12-year streak could be nearing its end.
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Tired of squinting at every LED headlight? A simple anti-reflective coating on your actual glasses is a much better investment.
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If your Windows 11 install is slower than molasses, it might be time to kill these apps.
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This past summer, Google DeepMind debuted Genie 3. It's what's known as a world world, an AI system capable of generating images and reacting as the user moves through the environment the software is simulating. At the time, DeepMind positioned Genie 3 as a tool for training AI agents. Now, it's making the model available to people outside of Google to try with Project Genie.
To start, you'll need Google's $250 per month AI Ultra plan to check out Project Genie. You'll also need to live in the US and be 18 years or older. At launch, Project Genie offers three different modes of interaction: World Sketching, exploration and remixing. The first sees Google's Nano Banana Pro model generating the source image Genie 3 will use to create the world you will later explore. At this stage, you can describe your character, define the camera perspective — be it first-person, third-person or isometric —
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