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Mac RumorsMar 16, 2026
10 Audio Improvements in Apple's New AirPods Max 2
Apple refreshed the AirPods Max today, and the main new addition is an H2 chip that replaces the H1 chip. The H2 chip has previously been used in the AirPods 4 and the AirPods Pro 2 and later, but it's new to the AirPods Max. It brings multiple audio improvements alongside an updated high dynamic range amplifier.


CNET Most Popular ProductsMar 16, 2026
Nvidia Wants to Make It Easier to Create an OpenClaw AI Agent
NemoClaw is designed to make "claws," or autonomous AI agents, more accessible.

EngadgetMar 16, 2026
NVIDIA claims DLSS 5 will deliver 'photoreal' image quality with AI this fall
Just months after announcing DLSS 4.5 at CES, NVIDIA has unveiled its next major upscaling technology, DLSS 5. The company is doubling-down on AI for this next iteration, claiming DLSS 5 "infuses pixels with photoreal lighting and materials" using a real-time neural rendering model when it arrives this fall.

So what does this mean in practice? In an on-stage demo at NVIDIA's GTC 2026 keynote, CEO Jensen Huang showed off the technology with Resident Evil: Requiem, Hogwarts Legacy and Starfield. DLSS 5 adds a noticeable amount of detail to character's hair and skin tone, but it also appears it's being compared to those games without any DLSS features turned on. It's unclear how much of a difference it makes compared to DLSS 4.5 with path tracing and all of its features turned on.

"DLSS 5 takes a game's color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame," NVIDIA said in a blog post. The company also notes that the technology runs in real time, and it works at up to 4K.

Huang showed off DLSS 5 while running a system with two RTX 5090 GPUs. Eventually, it will be able to run on a single video card (though I'd imagine it would have to be almost as powerful as two 5090s). Huang also paints DLSS 5 as a step towards offering Hollywood-like quality for real-time rendering, without the need for the GPU horsepower required by studios. It sounds a bit like a generative AI video model that can be directly controlled by developers, instead

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