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As part of its environmental efforts, Apple says its new Studio Display and Studio Display XDR boxes feature a collapsible design.
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Apple has promised a "big week" for the company, which includes an in-person event for press and creators on March 4. But it didn't exactly wait until Wednesday to get things started.
The news started on Monday with the announcements of the iPhone 17e and M4-powered iPad Air. The company followed up on Tuesday with the reveal of the M5 MacBook Air, the M5 Pro and M5 Max chips, MacBook Pro models that use said chips, a refreshed Studio Display and a brand-new 27-inch Studio Display XDR.
Here's our recap of everything Apple has announced so far this week:
iPhone 17e
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Accidentally leaked Apple documents that reveal the "Neo" name of the upcoming low-cost MacBook also reference some of the features that will be included.
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Anthropic is bringing another paid feature to Claude's free tier. The next time you chat with Claude, you'll have the option to have it reference your previous conversation to inform its outputs. Anthropic first made its chatbot capable of remembering past interactions last August, before giving it the ability to compartmentalize memories in the fall. Making memory a free feature is well-timed; earlier today Anthropic made it easier for users to import their past conversations with a competing chatbot to Claude. If after enabling memory you decide to turn it off, you can either pause the feature, preserving Claude's memories for use down the road, or completely delete them so they're not saved on Anthropic's servers.
Claude is enjoying new-found popularity, having recently jumped to the number one spot in the App Store's free app charts. This comes while Anthropic is engaged in a high-stakes contract dispute with the US government over AI safeguards. On Friday, US Defense Secretary Pete Hegseth labeled the company a "supply chain risk" after it refused to sign a contract that would allow the Pentagon to use Anthropic models for mass surveillance against Americans and in fully autonomous weapons. Following Hegseth's announcement, Anthropic vowed to challe
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Apple has scheduled a product launch event, dubbed an "Apple Experience", for March 4 at 9AM ET. The company is reportedly holding this event in NYC, London and Shanghai.
Everyone loves shiny new products, so what can we expect to see at Apple's first launch event of 2026? We don't know anything for certain, but we have plenty of educated guesses that have been sourced from industry reports and speculation from analysts.
Editor's Note (on March 2 at 9:45AM ET): Apple has officially announced the iPhone 17e and iPad Air (M4). It's expected to continue to unveil new hardware in the following days, per the rest of this article.
Budget-friendly MacBook
There have been rumors swirling that Apple is preparing to launch a cheaper alternative to the MacBook Air. Bloomberg reported on this all the way back in November. Industry rumors indicate that Apple will be stuffing this laptop with an iPhone processor, the A18 Pro, to keep the price down.
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Welcome to our latest roundup of what's going on in the indie game space. It's Steam Next Fest week, with literally thousands of demos for upcoming games for us to dive into. I'm trying to check out as many as I can before the event wraps up on Monday. However, I made a near-critical error in my planning: I opted to try the Raccoin demo first. I could and would have happily played that all week.
This is a coin-pushing roguelike deckbuilder that adopts the format of Balatro. To progress, you need to earn a certain number of points and the target increases each round. Every three rounds there's a sort-of boss — a few coins that negatively impact your game until you can get rid of them. After every round, you'll go to a shop to buy and sell special coins and other upgrades. As you might expect with this type of game, finding ways to boost the points you can score from each coin is how to win.
On my first successful run, I found a way to electrify the coins (which boosts their score) by charging them and use passive abilities and special coins to spread and amplify the effect. Then I was able to replicate a special coin that pulls all other nearby coins into a cyclone — having the water-based coins in there helped to spread the electrical effect between other coins. There were a few rounds in which I didn't even have to do anything. The cyclones just dumped enough coins over the edge for me.
This was only the first way I've figured out how to break the game. Six hours in, I'm eager to find man
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