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When I think of Sound Blaster, I go way back to the early '90s. The Sound Blaster 1.0 was the gold standard if you had a PC. In 1998, Creative released the Sound Blaster Live!. It featured EAX (Environmental Audio Extensions), and on the games that supported it, sound would change depending on your environment: caves and long hallways would echo, footsteps sounded different on concrete versus dirt, you name it. It was pretty cutting-edge back then, and Crea
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From its Darwin AI acquisition to recent reports claiming Apple might work with Google and others to support a wider array of generative AI (genAI) tools than it plans to introduce, it's pretty clear the company has chosen to be focused in where it creates its own AI technologies.
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