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Leia's Immersity feature makes both games and movies appear to jump out, no glasses or headset needed.
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Google has filed its appeal to the Department of Justice's antitrust case that ended with a federal judge ruling that the company was maintaining a monopoly with its search business. While the company goes through the appeals process, it's also asking that implementation of the remedies from the case, which include a requirement that Google share search data with its competitors, also be paused.
"As we have long said, the Court's August 2024 ruling ignored the reality that people use Google because they want to, not because they're forced to," Google said in a statement. "The decision failed to account for the rapid pace of innovation and intense competition we face from established players and well-funded start-ups. And it discounted compelling testimony from browser makers like Apple and Mozilla who said they choose to feature Google because it provides the highest quality search experience for their consumers."
The company says that the requirement that it "provide syndication services to rivals" and share search data is a privacy risk and could "discourage competitors from building their own products." Both remedies where compromises based on what the Justice Department originally proposed, which included forcing Google t
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San Francisco-founded Smart glasses maker Viture has been sued in a US court by rival XREAL over claims it infringed on its patents, XREAL announced in a press release. The complaint, lodged in a federal Texas court, accuses Viture of illegally incorporating XREAL's patented tech into its products including the Luma Pro, Luma Ultra and Beast models.
"The lawsuit is not merely about enforcing a single patent," the company wrote. "It is about stopping a pattern of intellectual property infringement that undermines the integrity of innovation and endangers continued technological development in this industry."
XREAL has already won a preliminary injunction against Viture in German
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Attempts to protect children's safety in the two-dimensional realm of online social media could adversely impact the 3D world of augmented and virtual reality, according to a newly released report by a technology think tank. The post Protecting Kids From Immersive Tech Could Lead to Over-Censorship appeared first on TechNewsWorld.
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