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EngadgetJan 02, 2026
Prices for an old Star Wars game have ballooned because of its role in a PS5 jailbreak
The price for a PS4 copy of the relatively obscure Star Wars racing game, Star Wars Racer Revenge, has dramatically increased in the last few days because of the game's use in the latest PlayStation 5 jailbreak, Eurogamer reports. The PS2 game was originally released in 2002, and was ported to PS4 by Limited Run Games in 2019. Its role as a key ingredient in the jailbreaking process was announced on December 31.

Interested jailbreakers need Racer Revenge to jailbreak PS5 12.00 firmware because of a bug in the game's Hall of Fame feature, according to Eurogamer. The bug makes it possible to inject new code into Sony's console, and because the PS5 is able to load and play PS4 discs, Star Wars Racer Revenge is an easier method to pull the jailbreak off. Retail releases of games are a common way to execute exploits and hacks because, unlike digital copies, they can't be directly patched.

While the PS4 version of Star Wars Racer Revenge was available for anywhere between $14.99 to


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EngadgetJan 02, 2026
Fender Audio will introduce a new line of Bluetooth speakers and headphones at CES
Fender Audio, the consumer electronics arm of the instrument maker, will introduce two flagship audio products at this year's CES in Las Vegas. These products were made under a licensing agreement with Singapore-based company RiffSound.

First up is a line of Bluetooth speakers dubbed the ELIE (Extremely Loud Infinitely Expressive). The lineup includes two models, the E6 and E12. The speakers leverage a combination of DSP and system-on-a-chip processing, which Fender says can deliver more volume while maintaining greater power efficiency.

Each speaker can handle up to four audio channels at once, including a Bluetooth source, a wired XLR or 1/4-inch input and two additional wireless channels with compatible Fender Audio accessories. Users can also sync up two ELIE speakers in a stereo set-up. The announcement was light on specific differences between the E6 and E12, but in images shared with Engadget, the E12 appears larger. We'll be seeing these in person at CES for a more thorough evaluation.

Fender will also introduce the MIX headphones, a set of modular cans that the company says are designed to adapt to a user's sound and style preferences. The headphones include a USB-C transmitter that offers lossless, low-latency and Auracast transmission modes.

The headphones are powered by 40mm graphene drivers and feature active noise cancellation. They work in wired or wireless mode, with up to 100 hours of battery life, according to Fender. The company hasn't shared much about the modular aspect of these headphones, but we'll get a closer look at CES. Details on pricing and availability have not been shared.

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/fender-audio-will-introduce-a-new-line-of-bluetooth-speakers


EngadgetDec 31, 2025
Instagram chief: AI is so ubiquitous 'it will be more practical to fingerprint real media than fake media'
It's no secret that AI-generated content took over our social media feeds in 2025. Now, Instagram's top exec Adam Mosseri has made it clear that he expects AI content to overtake non-AI imagery and the significant implications that shift has for its creators and photographers.

Mosseri shared the thoughts in a lengthy post about the broader trends he expects to shape Instagram in 2026. And he offered a notably candid assessment on how AI is upending the platform. "Everything that made creators matter—the ability to be real, to connect, to have a voice that couldn't be faked—is now suddenly accessible to anyone with the right tools," he wrote. "The feeds are starting to fill up with synthetic everything."

But Mosseri doesn't seem particularly concerned by this shift. He says that there is "a lot of amazing AI content" and that the platform may need to rethink its approach to labeling such imagery by "fingerprinting real media, not just chasing fake."

From Mosseri (emphasis his):


On some level, it's easy to understand how this seems like a more practical approach for Meta. As we've previously reported, technologies that are meant to identify AI


Network World SecurityMay 24, 2023
Converge NOCs with SOCs to save time and effort
It's been 17 years and counting since Nemertes first wrote about the logic of integrating event response in the enterprise: bringing together the security operations center (SOC) and network operations center (NOC) at the organizational, operational, and technological levels. Needless to say, this has not happened at most organizations, although there has been a promising trend toward convergence in the monitoring and data management side of things. It's worth revisiting the issue.

Why converge? The arguments for convergence remain pretty compelling:

Both the NOC and SOC are focused on keeping an eye on the systems and services comprising the IT environment; spotting and understanding anomalies; and spotting and responding to events and incidents that could affect or are affecting services to the business. Both are focused on minimizing the effects of events and incidents on the business. The streams of data they watch overlap hugely. They often use the same systems (e.g. Splunk) in managing and exploring that data. Both are focused on root-cause analysis based on those data streams. Both adopt a tiered response approach, with first-line responders for "business as usual" operations and occurrences, and anywhere from one to three tiers of escalation to more senior engineers, architects, and analysts. Most crucially: When something unusual happens in or to the environment (that router is acting funny), it can be very hard to know up front whether it is fundamentally a network issue (that router is acting funny - it has been misconfigured) or a security issue (that router is acting funny - it has been compromised) or both (that router is acting funny - it has been misconfigured and is now a serious vulnerability). Having fully separate NOC and SOC can mean duplicative work as both teams pick something up and examine it. It can mean ping-ponging inciden

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