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In short: DOOM doesn't micro-stutter. In fact, it experiences micro-stuttering much less frequently than other visually intense games. What does that mean? Not only are the frame rates fairly consistent even when things get busy on screen, but also the time the game takes to generate frames is remarkably stable, which can affect the smooth output of the visuals. Comparing DOOM and Rocket League to the latest Call of Duty, even if the latter is running at a much higher FPS, it's a lot less consistent in the frametime.
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